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  2. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    Initialization is distinct from (and preceded by) declaration, although the two can sometimes be conflated in practice. The complement of initialization is finalization, which is primarily used for objects, but not variables. Initialization is done either by statically embedding the value at compile time, or else by assignment at run time.

  3. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  4. C++ - Wikipedia

    en.wikipedia.org/wiki/C++_syntax

    The C++ standard consists of two parts: the core language and the standard library. C++ programmers expect the latter on every major implementation of C++; it includes aggregate types (vectors, lists, maps, sets, queues, stacks, arrays, tuples), algorithms (find, for_each, binary_search, random_shuffle, etc.), input/output facilities (iostream ...

  5. Pointer (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Pointer_(computer_programming)

    In C++ pointers to non-static members of a class can be defined. If a class C has a member T a then &C::a is a pointer to the member a of type T C::*. This member can be an object or a function. [16] They can be used on the right-hand side of operators .* and ->* to access the corresponding member.

  6. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    Access modifiers (or access specifiers) are keywords in object-oriented languages that set the accessibility of classes, methods, and other members. Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. [1] In C++, there are only three access modifiers.

  7. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    In the above example, the function Base<Derived>::interface(), though declared before the existence of the struct Derived is known by the compiler (i.e., before Derived is declared), is not actually instantiated by the compiler until it is actually called by some later code which occurs after the declaration of Derived (not shown in the above ...

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  9. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    C++ does not provide the C POSIX library as part of any standard, however it is legal to use in a C++ program. If used in C++, the POSIX headers are not prepended with a " c " at the beginning of the name, and all contain the .h suffix in the header name.