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  2. Satin (codec) - Wikipedia

    en.wikipedia.org/wiki/Satin_(codec)

    Satin is designed to deliver good sound quality despite limited bandwidth or high packet loss, such as over unreliable WiFi or cellular networks. [2] Satin can produce output bitrates of 6 to 36 kbps, and operates on super-wideband audio (a 32 kHz sampling rate).

  3. RTAudio - Wikipedia

    en.wikipedia.org/wiki/RTAudio

    RTAudio is a Microsoft produced adaptive wide-band speech codec. It is used by Microsoft Office Communications Server (OCS) and the related OCS clients (Microsoft Office Communicator, and Microsoft Live Meeting Console). RTAudio was designed for real-time two-way Voice over IP applications. Some of the target applications include games, audio ...

  4. Digital Sound System 80 - Wikipedia

    en.wikipedia.org/wiki/Digital_Sound_System_80

    The Digital Sound System 80, short DSS80, was a three-piece PC audio system co-developed by Microsoft and Philips.It debuted on the 1998 Electronic Entertainment Expo (E³) and is most likely the only speaker system ever released by the Microsoft Corporation.

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  6. Microsoft Teams - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Teams

    Microsoft Teams is a team collaboration application developed by Microsoft as part of the Microsoft 365 family of products, offering workspace chat and video conferencing, file storage, and integration of proprietary and third-party applications and services.

  7. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    The aim of EAX was to create more ambiance within video games by more accurately simulating a real-world audio environment. Up to EAX 2.0, the technology was based around the effects engine aboard the E-mu 10K1 on Creative Technology 's and the Maestro2 on ESS1968 chipset driven sound cards.

  8. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

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