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  2. AngelScript - Wikipedia

    en.wikipedia.org/wiki/AngelScript

    AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces.

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Intermediate C++ source code (transpiled from C# with Unity's IL2CPP compiler) accidentally included with a 2021 update. Fate: 2005 2015 Windows Action RPG: WildTangent: Inadvertently made available when Fate and its sequel Fate: Undiscovered Realms were offered through a May 2015 Humble Bundle. The download link provided to purchasers for the ...

  4. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    All loops must have fixed bounds. This prevents runaway code. Avoid heap memory allocation. Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible. Check the return value of all non-void functions, or cast to void to indicate the return value is useless.

  5. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    Greg Wohlwend chose to open source his code in 2010, [569] partly with the intent to spur "non-coders" to try coding, as he had. [ 570 ] [ 571 ] Programmer Eric Johnson of Semi Secret found the open source version and ported the game to iPad in a weekend before notifying Wohlwend, [ 570 ] which was later released commercially in an updated version.

  6. Scripting language - Wikipedia

    en.wikipedia.org/wiki/Scripting_language

    Scripting is often contrasted with system programming, as in Ousterhout's dichotomy or "programming in the large and programming in the small". In this view, scripting is glue code , connecting software components , and a language specialized for this purpose is a glue language .

  7. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  8. Non-malleable code - Wikipedia

    en.wikipedia.org/wiki/Non-malleable_code

    To know the operation schema of non-malleable code, we have to have a knowledge of the basic experiment it based on. The following is the three step method of tampering experiment. A source message s {\displaystyle s} is encoded via a (possibly randomized) procedure E n c {\displaystyle Enc} , yielding a code-word c {\displaystyle c} = E n c ...

  9. Coding conventions - Wikipedia

    en.wikipedia.org/wiki/Coding_conventions

    Coding conventions allow programmers to have simple scripts or programs whose job is to process source code for some purpose other than compiling it into an executable. It is common practice to count the software size ( Source lines of code ) to track current project progress or establish a baseline for future project estimates .