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Persona 4, [a] released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus.It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and in Europe and Australia in March 2009, being one of the final ...
Nanako Dojima (Japanese: 堂島 菜々子, Hepburn: Dōjima Nanako) is a character in the 2008 PlayStation 2 video game Persona 4 by Atlus. She is initially shy to player-character and cousin Yu Narukami, but eventually grows more comfortable.
The success of Persona 3 Portable inspired the creation of a portable version of Persona 4, titled Persona 4 Golden. As using the PSP would result in cutting too much content, it was instead developed for PlayStation Vita , which allowed for the addition of new features and content. [ 24 ]
Playable characters of Persona 4, backed by their Personas.From left to right; Teddie, Rise, Yosuke, Naoto, Kanji, Yu, Chie, and Yukiko. The plot of Atlus's 2008 role-playing video game Persona 4 is centered on a group of high-school students dedicated to capturing the culprit responsible for the murders and kidnappings that happened in their small town of Inaba starting on April 11, 2011.
Persona 4: The Golden Animation is a 2014 anime television series produced by A-1 Pictures based on Atlus' Persona 4 video game. [1] The series is an expansion of AIC ASTA 's 2011 adaptation, Persona 4: The Animation , featuring new scenarios adapted from the game's 2012 PlayStation Vita port, Persona 4 Golden .
Persona 4 Arena Ultimax [a] is a fighting video game co-developed by Arc System Works and P-Studio, and published by Atlus.It was released for arcades in 2013, and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in PAL territories.
Due to the second design draft having feminine influences, it was easily adjusted when it was decided to make Naoto a woman [3]. Created for Persona 4 by character designer Shigenori Soejima, while Naoto's name and role as an investigator were established early on in development, the character's story was still being written during their drafting phase due to appearing late in the game's plot. [1]
Persona 3 proved challenging for Soejima as he needed to refine his drawing style and take the expectations of series fans into account. He would go on to design for Persona 3/FES and Portable, Persona 4, and Persona 5. [28] [110] Soejima's drawing style is recognized as being lighter-toned than Kaneko's work on the Shin Megami Tensei games. [89]