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The Android Runtime for Chrome is a partially open-sourced project under development by Google. [1] It was announced by Sundar Pichai at the Google I/O 2014 developer conference. [ 2 ] In a limited beta consumer release in September 2014, [ 3 ] Duolingo, Evernote, Sight Words, and Vine Android applications were made available in the Chrome Web ...
Web Intents was an experimental framework for web-based inter-application communication and service discovery.. Web Intents consists of a discovery mechanism and a very light-weight RPC system between web applications, modelled after the Intents system in Android.
Blink is a browser engine developed as part of the free and open-source Chromium project. Blink is by far the most-used browser engine, due to the market share dominance of Google Chrome and the fact that many other browsers are based on the Chromium code. To create Chrome, Google chose to use Apple's WebKit engine. [2]
If you would like to keep the data in your cache but test Wikipedia without using it, you can use the private browsing option. To disable the cache: Open Developer Tools (F12, Ctrl+⇧ Shift+I or Tools Developer Tools). Click on the horizontal ellipsis on the upper right corner of the Dev Tools interface and select "Settings" (Shortcut: F1).
Mobile application development requires the use of specialized integrated development environments. Mobile apps are first tested within the development environment using emulators and later subjected to field testing. Emulators provide an inexpensive way to test applications on mobile phones to which developers may not have physical access. [13 ...
An Intent is a messaging object [1] which provides a facility for performing late runtime binding between the code in different applications in the Android development environment. Its most significant use is in the launching of activities, where it can be thought of as the glue between activities: Intents provide an inter-application messaging ...
The web interface consists of a graphical user interface (GUI) very similar to Scratch and StarLogo, allowing users to drag-and-drop visual objects to create an application that can be tested on Android and iOS devices and compiled to run as an Android app. It uses a companion mobile app named MIT AI2 Companion providing live testing and debugging.
The first phone with Android Gingerbread was the Nexus S. Gingerbread's user interface was refined, making it easier to master, faster to use, and more power-efficient. A simplified color scheme with a black background gave vividness and contrast to the notification bar, menus, and other user interface components.