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Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.
C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4, Xbox One, Windows: New World: Proprietary: The software is free to download and use, however, it works closely with Amazon services. Anvil: C++, C#: 2009 Yes 3D
Timsort is a hybrid, stable sorting algorithm, derived from merge sort and insertion sort, designed to perform well on many kinds of real-world data.It was implemented by Tim Peters in 2002 for use in the Python programming language.
Bitonic mergesort is a parallel algorithm for sorting. It is also used as a construction method for building a sorting network.The algorithm was devised by Ken Batcher.The resulting sorting networks consist of ( ()) comparators and have a delay of ( ()), where is the number of items to be sorted. [1]
Batcher's odd–even mergesort [1] is a generic construction devised by Ken Batcher for sorting networks of size O(n (log n) 2) and depth O((log n) 2), where n is the number of items to be sorted. Although it is not asymptotically optimal, Knuth concluded in 1998, with respect to the AKS network that "Batcher's method is much better, unless n ...
Repeatedly merge sublists to create a new sorted sublist until the single list contains all elements. The single list is the sorted list. The merge algorithm is used repeatedly in the merge sort algorithm. An example merge sort is given in the illustration. It starts with an unsorted array of 7 integers.
The k-way merge problem consists of merging k sorted arrays to produce a single sorted array with the same elements.Denote by n the total number of elements. n is equal to the size of the output array and the sum of the sizes of the k input arrays.
balanced merge sort → = , polyphase merge sort → = . Here is a table of effective reduction factors for polyphase and balanced merge sort listed by number of files, based on actual sorts of a few million records. This table roughly corresponds to the reduction factor per dataset moved tables shown in fig 3 and fig 4 of ...