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Relic Entertainment developed the first two Homeworld games (Homeworld and Homeworld 2). The series then spent over a decade in dormancy until Gearbox Software acquired the franchise in 2012 and tasked Blackbird Interactive to develop Homeworld 3 , the third mainline installment of the franchise, and the spin-off game Homeworld: Deserts of Kharak .
After 10 years without any new releases to the series, Gearbox acquired the rights to the Homeworld series from THQ in 2013. [74] [75] Shortly after that the Homeworld Remastered Collection was released in 2015, containing updated High-Definition versions of Homeworld and Homeworld 2 compatible with modern Windows and Mac OS X systems. [76]
Free Fire Max is an enhanced version of Free Fire that was released in 2021. [71] [72] It features improved High-Definition graphics, sound effects, and a 360-degree rotatable lobby. Players can use the same account to play both Free Fire Max and Free Fire, and in-game purchases, costumes, and items are synced between the two games. [73]
The pre-order also came with a free copy of the interactive Expedition Guide, a DLC companion application to the game, which details the history of Kharak and its society, the expedition and its purpose, technical data on the vehicles used by the Coalition and the Gaalsien, and a behind-the-scenes look at Blackbird's founding and the eventual ...
Homeworld: Cataclysm is a 2000 real-time strategy video game developed by Barking Dog Studios and published by Sierra Studios for Windows. It is the second entry in the Homeworld series and was originally developed as an expansion for Relic Entertainment 's Homeworld , but was ultimately released as a stand-alone sequel.
Homeworld: Vast Reaches is a virtual reality real-time strategy game developed by FarBridge and published by Gearbox Software. It was released in 2024 on the Meta Quest 2 and Meta Quest 3, with plans to release it as a PC VR title later in the year. It is a part of the Homeworld series of games.
Kingdom Hearts 358. The Kingdom Hearts series is long and often a bit confusing, having run for over 20 years with a dozen or so main series games that jump all over the place in the timeline.
Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.).