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This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
The combat rules are also summarized on the naval battle mat intended to be used with the ship cards, while the reverse side of the mat contains a map of the entire region. Reference cards present both information and rules relevant to additional aspects of the Khinasi lands.
The Scenario Book contains four scenarios. Three of the scenarios form a linked campaign in a generic fantasy setting, one for each level of the game. The fourth is an advanced game scenario for Dragonlance, Battle of Qualinost. It takes place during the same time period as DL2 Dragons of Flame, while the heroes are in Pax Tharkas. [10]
Elminster's Ecologies Appendix I: The Battle of Bones / Hill of Lost Souls ― 1995 ― ― 0-7869-0115-2: Elminster's Ecologies Appendix II: The High Moor / The Serpent Hills ― 1995 ― ― 0-7869-0171-3: Empires of the Shining Sea ― 1999: 192 ― 0-7869-1237-5: Faiths & Avatars ― 1996: 192 ― 0-7869-0384-8: Forgotten Realms Adventures ...
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game.It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King.
The Q1 module was the first to offer a glimpse into the Abyss, home to the D&D race of demons. It features a map of the Demonweb Pits, [2] a series of interweaving passageways through a maelstrom of lost souls in the Abyss. Characters who venture off the path are probably lost, and many spells work differently (or not at all).
Wizards of the Coast discontinued the production of D&D Miniatures in 2011. In 2012, Wizards of the Coast released Dungeon Command, the successor to the D&D Miniatures skirmish game. Dungeon Command's gameplay bears some similarities to the D&D Miniatures game, but features a diceless combat system and a new component, order cards. Dungeon ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
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