enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    extern - Specifies that a method signature without a body uses a DLL-import. override - Specifies that a method or property declaration is an override of a virtual member or an implementation of a member of an abstract class. readonly - Declares a field that can only be assigned values as part of the declaration or in a constructor in the same ...

  3. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  4. Trait (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Trait_(computer_programming)

    If a trait requires the consuming class to provide certain methods, the trait cannot know if those methods are semantically equivalent to the trait's needs. For some dynamic languages, such as Perl, the required method can only be identified by a method name, not a full method signature, making it harder to guarantee that the required method is appropriate.

  5. Creational pattern - Wikipedia

    en.wikipedia.org/wiki/Creational_pattern

    factory method pattern, which allows a class to defer instantiation to subclasses. [4] prototype pattern, which specifies the kind of object to create using a prototypical instance, and creates new objects by cloning this prototype. singleton pattern, which ensures that a class only has one instance, and provides a global point of access to it. [5]

  6. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  7. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    This pattern is designed so that multiple decorators can be stacked on top of each other, each time adding a new functionality to the overridden method(s). Note that decorators and the original class object share a common set of features. In the previous diagram, the operation() method was available in both the decorated and undecorated versions.

  8. More than half of registered voters have already cast their ...

    www.aol.com/more-half-registered-voters-already...

    More than 4.4 million voters have cast early ballots in North Carolina, 4.2 million of them in person, according to the lab. The North Carolina Board of Elections said the number of early voters ...

  9. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid the inherent cost of creating a new object in the standard way (e.g., using the 'new' keyword) when it is prohibitively expensive for a given application.