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The LOGO Board Game is for 2 to 6 players (or teams) aged 12 and up. Players travel round the board of purple, yellow, green, and red spaces, based on correctly answered questions, until they reach the winning zone in the center. The questions are based on logos, products and packaging of well-known brands. There are three types of question card:
JetPunk is an online trivia and quizzing website. The service offers a variety of quizzes in different topics, such as geography, history, science, literature, and music. [2] [3] The site offers quizzes in a variety of languages, including but not limited to: English, French, Spanish, Dutch, Italian, German, Finnish, Portuguese, and Polish. [4]
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...
It was after her creation that all-male ad execs answered customer baking questions — after consulting the company's female employees — starting signing their replies with "Betty Crocker."
It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program. [citation needed] In the traditional game, the "answerer" chooses something that the other players, the "questioners", must guess. They take turns asking a question which the answerer must answer with "yes" or "no".
The codebreaker tries to guess the pattern, in both order and color, within eight to twelve turns. Each guess is made by placing a row of code pegs on the decoding board. [8]: 120 Once placed, the codemaker provides feedback by placing from zero to four key pegs in the small holes of the row with the guess. A colored key peg is placed for each ...
In the first round, one team member would draw up to 10 clues to a puzzle within two minutes. Each drawing the team guessed correctly scored five points. After two minutes, if the team could guess who or what the clues referred to, the team scored 25 points. Failure to guess correctly allowed the other team to guess the same puzzle.