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The C standard library is declared as a collection of header files. The C++ standard library is similar, but the declarations may be provided by the compiler without reading an actual file. C standard header files are named with a .h file name extension, as in #include <stdio.h>. Typically, custom C header files have the same extension.
^c The ALGOL 68, C and C++ languages do not specify the exact width of the integer types short, int, long, and (C99, C++11) long long, so they are implementation-dependent. In C and C++ short , long , and long long types are required to be at least 16, 32, and 64 bits wide, respectively, but can be more.
During compilation of CLI programming languages, the source code is translated into CIL code rather than into platform- or processor-specific object code.CIL is a CPU- and platform-independent instruction set that can be executed in any environment supporting the Common Language Infrastructure, such as the .NET runtime on Windows, or the cross-platform Mono runtime.
Little Computer 3, or LC-3, is a type of computer educational programming language, an assembly language, which is a type of low-level programming language.. It features a relatively simple instruction set, but can be used to write moderately complex assembly programs, and is a viable target for a C compiler.
The C programming language provides many standard library functions for file input and output.These functions make up the bulk of the C standard library header <stdio.h>. [1] The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, [2] and officially became part of the Unix operating system in Version 7.
In 1973, the C programming language emerged as a high-level language that produced efficient machine language instructions. [50] Whereas third-generation languages historically generated many machine instructions for each statement, [51] C has statements that may generate a single machine instruction.
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The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.