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Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.
It requires an AMD Radeon RX 6000 series, AMD Radeon RX 7000 series, Intel Arc A series, or Nvidia GeForce 20, 30, or 40 series video card, which is designed to handle the high computing load used for ray tracing.
Die shot of the RX 5500 XT's RDNA GPU. The architecture features a new processor design, although the first details released at AMD's Computex keynote hints at aspects from the previous Graphics Core Next (GCN) architecture being present for backwards compatibility purposes, which is especially important for its use (in the form of RDNA 2) in the major ninth generation game consoles (the Xbox ...
Nvidia explains ray tracing in a video released Thursday, just in time for a new driver for GeForce GTX GPUs and new demos demonstrating the technology, according to a press release. The explainer ...
The GeForce 30 series is a suite of graphics processing units (GPUs) developed by Nvidia, succeeding the GeForce 20 series.The GeForce 30 series is based on the Ampere architecture, which features Nvidia's second-generation ray tracing (RT) cores and third-generation Tensor Cores. [3]
Nvidia supports G-Sync and G-Sync Compatible displays (for recommendations, see our Best Gaming Monitors list), while AMD's FreeSync tech works with Radeon cards. • Ray Tracing, DLSS, and FSR ...
Various implementations of ray tracing hardware have been created, both experimental and commercial: (1995) Advanced Rendering Technology (ART) founded [6] in Cambridge, UK, based on a 1994 PhD thesis, to produce dedicated ray tracing silicon (initially the "AR250" chip, which accelerated ray-triangle intersection, bounding box traversal and shading), using a "RenderDrive" networked ...
The line started shipping on September 20, 2018. [10] Serving as the successor to the GeForce 10 series, [9] the 20 series marked the introduction of Nvidia's Turing microarchitecture, and the first generation of RTX cards, the first in the industry to implement realtime hardware ray tracing in a consumer product.