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DXR was released with the Windows 10 October update (version 1809) on October 10, 2018. It requires an AMD Radeon RX 6000 series , AMD Radeon RX 7000 series , Intel Arc A series, or Nvidia GeForce 20 , 30 , or 40 series video card , which is designed to handle the high computing load used for ray tracing.
Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.
A main development target of Mesa 23.0 was ray tracing for Vulkan. [61] [62] Microsoft develops the Dozen driver for Vulkan in WSL. Vulkan 1.0+ with 80% 1.1 and 1.2 will be available in Mesa 23.2 after delay to 23.1 (See mesamatrix). [63] RustiCL for AMD hardware is available in 23.1. [64] VirGL for virtual machines jumps in Mesa 23.2 to OpenGL ...
Nvidia explains ray tracing in a video released Thursday, just in time for a new driver for GeForce GTX GPUs and new demos demonstrating the technology, according to a press release. The explainer ...
Nvidia supports G-Sync and G-Sync Compatible displays (for recommendations, see our Best Gaming Monitors list), while AMD's FreeSync tech works with Radeon cards. • Ray Tracing, DLSS, and FSR ...
One of the first graphics cards to support DirectX 9.0 natively was ATI's Radeon 9700, though the effect wasn't programmed into games for years afterwards. On August 23, 2003, Microsoft updated DirectX to DirectX 9.0b, which enabled the Pixel Shader 2.x (Extended) profile for ATI's Radeon X series and NVIDIA's GeForce FX series of graphics ...
A high efficiency, high performance heterogeneous ray tracing intersection library for GPU and CPU or APU on any platform. RapidFire SDK GitHub: DirectX, OpenGL: Windows: facilitates the use of AMD's video compression acceleration SIP blocks VCE (H.264 encoder) and UVD (H.264 decoder) for "Cloud gaming"/off-site rendering True Audio Next (TAN ...
With the GeForce 20 series, Nvidia introduced the RTX development platform. RTX uses Microsoft's DXR, Nvidia's OptiX, and Vulkan for access to ray tracing. [54] The ray tracing technology used in the RTX Turing GPUs was in development at Nvidia for 10 years. [55] Nvidia's Nsight Visual Studio Edition application is used to inspect the state of ...