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  2. Anino Games - Wikipedia

    en.wikipedia.org/wiki/Anino_Games

    Anino Entertainment has also created numerous titles for various platforms including PDAs, TV games, and serious games for business applications such as virtual reality and industrial design. They finished production on their second PC game, Timothy and Titus , a Christian-themed casual game for children, which was released internationally at ...

  3. Landmark Entertainment Group - Wikipedia

    en.wikipedia.org/wiki/Landmark_Entertainment_Group

    In October 2015, Landmark announced the company's concept of the Pavilion Of Me™(P.O.M), a daily-use in-home entertainment portal that reimagines everyday activities such as checking social media, online shopping, watching film and TV content, video chat, and playing video games into virtual reality experiences. [9]

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  5. Virtual reality website - Wikipedia

    en.wikipedia.org/wiki/Virtual_Reality_Website

    A virtual reality website is a website that leverages the WebVR and WebGL APIs to create a 3D environment for a web user to explore using a virtual reality head ...

  6. Commercialization of the Internet - Wikipedia

    en.wikipedia.org/wiki/Commercialization_of_the...

    5G and Online Shopping. Augmented reality, Virtual reality and 5G networks have given rise to revolutionary online shopping practices. By using AR to achieve a hyper-realistic virtual presentation of the physical world, online shopping stores have immersed their consumers into the digital future of trying and buying products online.

  7. Virtual goods - Wikipedia

    en.wikipedia.org/wiki/Virtual_goods

    Virtual money (or in-game currency) is used to purchase virtual goods within a variety of online communities, which include social networking websites, virtual worlds and online gaming sites. A key revenue driver within social media , virtual currencies are specific within each game and are used to purchase in-game goods.

  8. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    HTC Vive is a line of virtual and mixed reality headsets produced by HTC Corporation.The brand currently encompasses headsets designed for use with personal computers as well as standalone headsets such as the Vive Focus line, Vive Flow glasses, and the Vive Elite XR mixed reality headset.

  9. Cinematic virtual reality - Wikipedia

    en.wikipedia.org/wiki/Cinematic_virtual_reality

    Cinematic virtual reality (Cine-VR) is an immersive experience where the audience can look around in 360 degrees while hearing spatialized audio specifically designed to reinforce the belief that the audience is actually in the virtual environment rather than watching it on a two-dimensional screen. [1]