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In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
Parashu – The parashu is the weapon of the god Shiva who gave it to Parashurama, sixth avatar of Vishnu, whose name means "Rama with the axe". Pasha – A supernatural weapon depicted in Hindu iconography. Hindu deities such as Ganesha, Yama and Varuna are depicted with the pasha in their hands. The pasha is used to bind a foe's arms and legs ...
List of magical weapons; Magical tools in Wicca; Witch hat This page was last edited on 30 November 2023, at 22:19 (UTC). ... Category: Magic items.
The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
Magical items of the Dungeons & Dragons role-playing game. Pages in category "Dungeons & Dragons magic items" The following 9 pages are in this category, out of 9 total.
Hoffer, for ComicBook.com in 2020, highlighted that the revised version of the class in Tasha's Cauldron of Everything (2020) included changes that "were made mostly to 'future-proof' the Artificer for future editions, such as giving the Artificer the ability to replicate any common magic item, as opposed to only common magic items found in ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Mechanically, 5th edition draws heavily on prior editions, while introducing some new mechanics intended to simplify and streamline play. Skills, weapons, items, saving throws, and other things that characters are trained in now all use a single proficiency bonus that increases as character level increases.