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Scholastic was founded in 1920 by Maurice R. Robinson near Pittsburgh, Pennsylvania to be a publisher of youth magazines. The first publication was The Western Pennsylvania Scholastic. It covered high school sports and social activities; the four-page magazine debuted on October 22, 1920, and was distributed in 50 high schools. [3]
The Kids Press Corps consists of more than 30 kid reporters covering events in the U.S. and around the world. Every October, the organization accepts new applicants as kid reporters. During the year, the reporters cover local and national events. Their articles are published on Scholastic News Online and in Scholastic classroom magazines.
Science World is an educational magazine published by Scholastic Corporation targeting primarily children between grades 6 and 12 and covering many aspects of science, including "physical science, life science/health, earth and space science, environmental science, and technology." [1]
READ 180 was founded in 1985 by Ted Hasselbring and members of the Cognition and Technology Group at Vanderbilt University.With a grant from the United States Department of Education’s Office of Special Education, Dr. Hasselbring developed software that used student performance data to individualize and differentiate the path of computerized reading instruction. [3]
Weekly Reader was a weekly educational classroom magazine designed for children. It began in 1928 as My Weekly Reader.Editions covered curriculum themes in the younger grade levels and news-based, current events and curriculum themed-issues in older grade levels.
Storyworks is a literary magazine published in the United States by Scholastic Inc., for students in grades 3-6 and their teachers. [1] [2] The magazine was founded in 1993 by Scholastic editor Tamara Hanneman. [3] [4] It is published six times during the academic year. [5] Each issue features fiction, nonfiction, poetry and a play.
READ Magazine was a children's classroom magazine for grades 6–10, published by Weekly Reader Corporation. [1] It included a mix of classic and contemporary fiction and nonfiction, including plays, personal narratives, poetry, and more to help build reading comprehension and verbal skills. The headquarters was in Delran, New Jersey. [2]
Most of the games also have seven different locations, including the classroom. There is some goal to find a specific number of missing collectibles for the user in almost every game (with the exception of The Magic School Bus Explores the Human Body—the software adaptation of the original series book The Magic School Bus Inside the Human ...