enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Each vertex is then rendered as a series of pixels onto a surface (block of memory) that will eventually be sent to the screen. Shaders replace a section of the graphics hardware typically called the Fixed Function Pipeline (FFP), so-called because it performs lighting and texture mapping in a hard-coded manner. Shaders provide a programmable ...

  4. List of common shading algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_common_shading...

    The illumination models listed here attempt to model the perceived brightness of a surface or a component of the brightness in a way that looks realistic.

  5. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal Performance Shaders is a highly optimized library of graphics functions that can help application developers achieve great performance at the same time decrease work on maintaining GPU family specific functions. [9]

  8. Block Elements - Wikipedia

    en.wikipedia.org/wiki/Block_Elements

    The glyphs in Block Elements each share the same character width in most supported fonts, allowing them to be used graphically in row and column arrangements. However, the block does not contain a space character of its own and ASCII space may or may not render at the same width as Block Elements glyphs, as those characters are intended to be ...

  9. The Uncensored Library - Wikipedia

    en.wikipedia.org/wiki/The_Uncensored_Library

    An example of a readable book [b]. Each of the nine countries covered by the library, as well as Reporters without Borders, has an individual wing, containing a number of articles, [1] available in English and the original language the article was written in. [2] The texts within the library are contained in in-game book items, which can be opened and placed on stands to be read by multiple ...