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Since its appearance, pull-based development has gained popularity within the open software development community. On GitHub, over 400,000 pull-requests emerged per month on average in 2015. [1] It is also the model shared on most collaborative coding platforms, like Bitbucket, Gitorious, etc. More and more functionalities are added to ...
Android phones, like this Nexus S running Replicant, allow installation of apps from the Play Store, F-Droid store or directly via APK files. This is a list of notable applications (apps) that run on the Android platform which meet guidelines for free software and open-source software.
Basic4Android (currently known as B4A) is a rapid application development tool for native Android applications, developed and marketed by Anywhere Software Ltd. B4A is an alternative to programming with Java. [2] The language itself is similar to Visual Basic and Visual Basic .NET though it is adapted to the native Android environment. [3]
A pull request, a.k.a. merge request, is a request by a user to merge a branch into another branch. [118] [119] Git does not itself provide for pull requests, but it is a common feature of git cloud services. The underlying function of a pull request is no different than that of an administrator of a repository pulling changes from another ...
The Android software development kit (SDK) includes a comprehensive set of development tools. The Android SDK Platform Tools are a separately downloadable subset of the full SDK, consisting of command-line tools such as adb and fastboot. [4] The Android Debug Bridge (ADB) is a tool to run commands on a connected Android device.
The Android Native Development Kit (NDK) provides a cross-compiling tool for compiling code written in C/C++ can be compiled to ARM, or x86 native code (or their 64-bit variants) for Android. [4] [5] The NDK uses the Clang compiler to compile C/C++. GCC was included until NDK r17, but removed in r18 in 2018.
The Android platform uses libc++ for the C++ standard library (releases up to and including Lollipop used stlport). The NDK historically offered stlport and GNU libstdc++, but those were removed as of NDK r18. [9] Note that if any native code in an Android app uses C++, all the C++ must use the same STL. The STL is not provided by the Android ...
Later a pull request to add support for Android was issued, which allowed Android devices to run Super Monkey Ball for iOS. [15] ipasim is a compatibility layer for Windows that uses WinObjC to translate code from Objective C to native Windows code. [16]