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  2. List of 2D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_2D_animation_software

    Antics 2-D Animation: 1998 Antics Workshop Trialware: Windows: Autodesk Animator Pro: 1995 Jim Kent: Freeware/Open source: MS-DOS, Windows: Autodesk Animator Studio:

  3. Krita - Wikipedia

    en.wikipedia.org/wiki/Krita

    Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...

  4. Toonz - Wikipedia

    en.wikipedia.org/wiki/Toonz

    Toonz is a 2D animation software program. The base application is currently managed by Dwango as open-source software under the name OpenToonz. [1] An extended commercial variant for professional individuals and studios, Toonz Premium, is being developed and marketed by Digital Video S.p.A. [5] Toonz has been used by studios such as Studio Ghibli [7] and Rough Draft Studios.

  5. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Not only do animated images form part of computer-generated imagery; natural looking landscapes (such as fractal landscapes) are also generated via computer algorithms. A simple way to generate fractal surfaces is to use an extension of the triangular mesh method, relying on the construction of some special case of a de Rham curve , e.g ...

  6. Moho (software) - Wikipedia

    en.wikipedia.org/wiki/Moho_(software)

    In 2015, Anime Studio 11 added frame-by-frame animation, layer referencing, animated shape ordering, enhanced tools and brushes, JSON file format support, and other features. In 2016, Anime Studio was rebranded as its original name Moho by Smith Micro Software to reflect the software's ability to create more animated content than anime.

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Computer animation removes the problems of proportion related to "straight ahead action" drawing, but "pose to pose" is still used for computer animation, because of the advantages it brings in composition. [18] The use of computers facilitates this method and can fill in the missing sequences in between poses automatically.

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  9. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    When the number of in-betweens is too few, such as four drawings per second, an animation may begin to lose the illusion of the movement altogether. Computer-generated animation is usually animated "on ones." Frame frequency often varies depending on animation style and is an artistic choice.