Search results
Results from the WOW.Com Content Network
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game. Options for gameplay mostly involve ...
The player characters are sent to another plane and trapped in a labyrinth known as the Demonweb, and must escape the web and defeat Lolth in her lair to return home. [ 4 ] The Q1 module was the first to offer a glimpse into the Abyss, home to the D&D race of demons .
There's also nearly 40 pages dedicated to building adventures in Ravnica that include hooks to include different guilds. The book also contains about 70 pages filled with stat blocks for the monsters and NPCs that occupy Ravnica". [6] The book expands on game elements for the 5th edition, such as:
The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.
Expedition to the Demonweb Pits is a super-adventure module for the 3.5 edition of the Dungeons & Dragons roleplaying game. The adventure is designed for characters of levels 9–12. It involves the machinations of the demon lords Lolth and Graz'zt and was heavily influenced by the 1980 adventure module Queen of the Demonweb Pits.
The mimic first appeared for second edition Advanced Dungeons & Dragons in the second volume of the Monstrous Compendium series (1989). In this set, the creature is described as magically-created, and usually appears in the form of a treasure chest, although its natural color is a speckled grey that resembles granite.
City of the Spider Queen begins with an introduction on pages 3–9. Following the introduction is the four-chapter adventure scenario: Part 1: Spinning the Web, is on pages 10–44, Part 2: The Deep Wastes, is on pages 45–63, Part 3: Maerimydra, is on pages 64–101, and Part 4: The Undying Temple, is on pages 102-114. The book also features ...
The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR.The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D.