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  2. Artificial crowd noise - Wikipedia

    en.wikipedia.org/wiki/Artificial_crowd_noise

    Artificial crowd noise is pre-recorded audio that simulates the live sounds of spectators, particularly during sporting events. Sports teams have used artificial crowd noise to simulate stadium sounds during practices to acclimate themselves to conditions they would face in actual games, and some have accused teams of using artificial crowd ...

  3. Walla - Wikipedia

    en.wikipedia.org/wiki/Walla

    In American radio, film, television, and video games, walla is a sound effect imitating the murmur of a crowd in the background. [1] A group of actors brought together in the post-production stage of film production to create this murmur is known as a walla group.

  4. Wave (audience) - Wikipedia

    en.wikipedia.org/wiki/Wave_(audience)

    Australia vs Ireland international rules game 2014 at Subiaco Oval crowd wave Crowd wave at the 2005 FIFA Confederations Cup. The wave (also Mexican wave outside North America) is a type of metachronal rhythm achieved in a packed stadium or other large seated venue, when successive groups of spectators briefly stand and raise their arms.

  5. Sound Ideas - Wikipedia

    en.wikipedia.org/wiki/Sound_Ideas

    Sound Ideas is a Canadian audio company and the archive of one of the largest commercially available sound effects libraries in the world. [2] [3] It has accumulated the sound effects, which it releases in collections by download or on CD and hard drive, through acquisition, exclusive arrangement with movie studios, [4] and in-house production.

  6. Cheering - Wikipedia

    en.wikipedia.org/wiki/Cheering

    Cheering involves the uttering or making of sounds and may be used to encourage, excite to action, indicate approval or welcome. The word cheer originally meant face, countenance, or expression, and came through Old French into Middle English in the 13th century from Low Latin cara , head; this is generally referred to the Greek καρα;.

  7. With French fans cheering every stroke, Marchand cruises to ...

    www.aol.com/news/french-fans-cheering-every...

    The 22-year-old Marchand pulled away in his heat to touch in 4 minutes, 8.30 seconds, with some 15,000 fans at La Defense Arena chanting on every stroke. “It was a crazy thing,” Marchand said ...

  8. Foley (filmmaking) - Wikipedia

    en.wikipedia.org/wiki/Foley_(filmmaking)

    Foley can also include other sounds, such as doors closing and doorbells ringing; however, these tend to be done more efficiently using stock sound effects, arranged by sound editors. Foley effects help the viewer judge the size of a space. For example, a large hall has strong reverberation, while a small room may have only slight reverberation ...

  9. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as sound FX, SFX, or simply FX) are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time.

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