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Geometry Dash has also been listed by the reviewer Chris Morris on the website Common Sense Media as a child-friendly video game that parents could let their children play on, stating that the game was a 'good way to handle frustration' and that 'families can also talk about rhythm and the joy of dancing in time with music'. [17]
The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation. FMOD consists of the following technologies: FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer. FMOD Studio run-time API - A programmer API to interface with FMOD Studio.
In physics, sound energy is a form of energy that can be heard by living things. Only those waves that have a frequency of 16 Hz to 20 kHz are audible to humans. However, this range is an average and will slightly change from individual to individual.
Robot sensing includes the ability to see, [1] [2] [3] touch, [4] [5] [6] hear [7] and move [8] [9] [10] and associated algorithms to process and make use of environmental feedback and sensory data. Robot sensing is important in applications such as vehicular automation , robotic prosthetics, and for industrial, medical, entertainment and ...
Kinematics is a subfield of physics and mathematics, developed in classical mechanics, that describes the motion of points, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause them to move.
This cover of I, Robot illustrates the story "Runaround", the first to list all Three Laws of Robotics.. The Three Laws of Robotics (often shortened to The Three Laws or Asimov's Laws) are a set of rules devised by science fiction author Isaac Asimov, which were to be followed by robots in several of his stories.
HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.
Diffusion, in architectural acoustics, is the spreading of sound energy evenly in a given environment. A perfectly diffusive sound space is one in which the reverberation time is the same at any listening position. Most interior spaces are non-diffusive; the reverberation time is considerably different around the room.