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Thingmaker, also called Creepy Crawlers, is an activity toy made by Mattel, beginning in 1964. The toy consists of a series of die-cast metal moulds resembling various bug-like creatures , into which is poured a liquid chemical substance called "Plasti-Goop", which comes in assorted colours.
Basic principle of a jump-scare in its early form as a jack-in-the-box.Illustration of the Harper's Weekly magazine from 1863. A jump scare (also written jump-scare and jumpscare) is a scaring technique used in media, particularly in films such as horror films and video games such as horror games, intended to scare the viewer by surprising them with a creepy face, usually co-occurring with a ...
Analog horror could be regarded as a form or descendant of creepypasta legends. [18] Many creepypastas anticipated analog horror's themes and presentation: Ben Drowned and NES Godzilla Creepypasta, among others, featured manipulated or contrived footage of "haunted" media, and Candle Cove, a creepypasta from 2009, focused on a mysterious television broadcast.
The Krasue (Thai: กระสือ, pronounced [krā.sɯ̌ː]) is a nocturnal female spirit of Southeast Asian folklore.It manifests as the floating, disembodied head of a woman, usually young and beautiful, with her internal organs still attached and trailing down from the neck.
The ancient Egyptians are known to have used wooden corner rulers. [1] Ancient Nuragic people in Sardinia used compasses made of bronze, like the one displayed in showcase 25 in the Nuragic department of the National Archeological Museum G. A. Sanna in Sassari.
A group of people in evil clown costumes at a PDC 2008 party at Universal Studios. The evil clown, also known as the creepy clown, scary clown or killer clown (if their character revolves around murder), is a subversion of the traditional comic clown character, in which the playful trope is instead depicted in a more disturbing nature through the use of horror elements and dark humor.
Leonardo da Vinci's Vitruvian Man (c. 1485) Accademia, Venice. Drawing is a visual art that uses an instrument to mark paper or another two-dimensional surface. The instruments used to make a drawing are pencils, crayons, pens with inks, brushes with paints, or combinations of these, and in more modern times, computer styluses with graphics tablets or gamepads in VR drawing software.
The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object.