Search results
Results from the WOW.Com Content Network
The splay tree is a form of binary search tree invented in 1985 by Daniel Sleator and Robert Tarjan on which the standard search tree operations run in ( ()) amortized time. [10] It is conjectured to be dynamically optimal in the required sense. That is, a splay tree is believed to perform any sufficiently long access sequence X in time O ...
Fig. 1: A binary search tree of size 9 and depth 3, with 8 at the root. In computer science, a binary search tree (BST), also called an ordered or sorted binary tree, is a rooted binary tree data structure with the key of each internal node being greater than all the keys in the respective node's left subtree and less than the ones in its right subtree.
Binary search Visualization of the binary search algorithm where 7 is the target value Class Search algorithm Data structure Array Worst-case performance O (log n) Best-case performance O (1) Average performance O (log n) Worst-case space complexity O (1) Optimal Yes In computer science, binary search, also known as half-interval search, logarithmic search, or binary chop, is a search ...
Several self-balancing binary search tree data structures use these rotations as a primitive operation in their rebalancing algorithms. A rotation operates on two nodes x and y, where x is the parent of y, and restructures the tree by making y be the parent of x and taking the place of x in the tree.
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited.
The cost of a search is modeled by assuming that the search tree algorithm has a single pointer into a binary search tree, which at the start of each search points to the root of the tree. The algorithm may then perform any sequence of the following operations: Move the pointer to its left child. Move the pointer to its right child.
Abstractly, a dichotomic search can be viewed as following edges of an implicit binary tree structure until it reaches a leaf (a goal or final state). This creates a theoretical tradeoff between the number of possible states and the running time: given k comparisons, the algorithm can only reach O(2 k ) possible states and/or possible goals.
In the theory of optimal binary search trees, the interleave lower bound is a lower bound on the number of operations required by a Binary Search Tree (BST) to execute a given sequence of accesses. Several variants of this lower bound have been proven. [1] [2] [3] This article is based on a variation of the first Wilber's bound. [4]