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Android Studio was announced on May 16, 2013, at the Google I/O conference. It was in early access preview stage starting from version 0.1 in May 2013, then entered beta stage starting from version 0.8 which was released in June 2014. [11] The first stable build was released in December 2014, starting from version 1.0. [12]
Google App Engine requires a Google account to get started, and an account may allow the developer to register up to 25 free applications and an unlimited number of paid applications. [24] Google App Engine defines usage quotas for free applications. Extensions to these quotas can be requested, and application authors can pay for additional ...
This list of mobile app distribution platforms includes digital distribution platforms, or marketplace 'app stores', intended to provide mobile applications, aka 'apps' to mobile devices. For information on each mobile platform and its market share, see the mobile operating system and smartphone articles.
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5. Review the confirmation page. It will offer you the option of changing to a lower-priced plan rather than canceling your account. If you'd like to proceed with changing your account to a free AOL account, scroll to the bottom of the page and click Cancel My Billing. 6.
As of 2015, Android Studio [8] is the official IDE; however, developers are free to use others, but Google made it clear that ADT was officially deprecated since the end of 2015 to focus on Android Studio as the official Android IDE. Additionally, developers may use any text editor to edit Java and XML files, then use command line tools (Java ...
On July 15, 2008, the Android Developer Challenge Team accidentally sent an email to all entrants in the Android Developer Challenge announcing that a new release of the SDK was available in a "private" download area. The email was intended for winners of the first round of the Android Developer Challenge.
In the freemium business model, business tiers start with a "free" tier. Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software.