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  2. Dark pattern - Wikipedia

    en.wikipedia.org/wiki/Dark_pattern

    Dark pattern. A dark pattern (also known as a "deceptive design pattern ") is "a user interface that has been carefully crafted to trick users into doing things, such as buying overpriced insurance with their purchase or signing up for recurring bills". [ 1][ 2][ 3] User experience designer Harry Brignull coined the neologism on 28 July 2010 ...

  3. Wikipedia:Templates - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Templates

    Templates are pages that are embedded (transcluded) into other pages to allow for the repetition of information. Wikipedia:List of infoboxes for infoboxes, which are small panels that summarize key features of the page's subject. Wikipedia:Requested templates, to request creation of a template. Use this form to search in the Template: or ...

  4. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Software design pattern. In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how to write the code . Using a pattern is intended to leverage an existing concept rather than re-inventing it. This can decrease the time to develop software and increase ...

  5. Business model pattern - Wikipedia

    en.wikipedia.org/wiki/Business_model_pattern

    Business model patterns are reusable business model architectural components, which can be used in generating a new business model. [ 1] In the process of new business model generation, the business model innovator can use one or more of these patterns to creating a new business model. Each of these patterns has similarities in characteristics ...

  6. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    Factory method pattern. In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object.

  7. Pattern - Wikipedia

    en.wikipedia.org/wiki/Pattern

    Pattern. A pattern is a regularity in the world, in human-made design, [ 1] or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner. A geometric pattern is a kind of pattern formed of geometric shapes and typically repeated like a wallpaper design. Any of the senses may directly observe patterns.

  8. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch. The book is divided into two parts, with the first two chapters exploring the capabilities ...

  9. This new 'Shazam' for fashion app could change the way the ...

    www.aol.com/shazam-fashion-app-could-change...

    In 2019, Amazon unveiled StyleSnap, an AI-driven tool that matched fashion photos users uploaded with products on its site. Brands like Asos, Wayfair, and Target have launched similar tools that ...