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  2. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Since custom map editing started in 1994, many Doom, Doom II and Doom 64 WADs have been created, and some have acquired fame even outside of the modding community. The following is a select listing of popular and historically significant WADs.

  3. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    The map starts in the front yard of a suburban house, surrounded by a wooden fence with a boundless plane of grass beyond it. Inside the house are a collection of standard Doom enemies. From the basement of the house, a blue "soulsphere", a standard Doom power-up, can be seen through a window to the outside. Exiting the house to attempt to ...

  4. List of level editors - Wikipedia

    en.wikipedia.org/wiki/List_of_level_editors

    Doom Builder: Doom Doom II source ports such as ZDoom: Includes an ACS scripting editor: Dragon Age Toolset: Dragon Age Origins [5] DromEd: Thief: The Dark Project Thief 2: The Metal Age: For the Dark Engine: Dynamite Jack editor: Dynamite Jack [6] Elder Scrolls Construction Set, The: The Elder Scrolls III: Morrowind Oblivion: Electron toolset ...

  5. Cacowards - Wikipedia

    en.wikipedia.org/wiki/Cacowards

    Commenting on the event, PC Gamer stated: "If you want a direct route to the best Doom maps and mods, the place to go is the Cacowards." [ 5 ] Rock, Paper, Shotgun shared a similar sentiment, commenting that the Cacowards are "often a handy pointer towards good and fun new things."

  6. Category:Doom mods - Wikipedia

    en.wikipedia.org/wiki/Category:Doom_mods

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  7. Bloom (mod) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(mod)

    Bloom is a modification for the video game Doom II, originally developed by id Software. The mod, created by the Spanish indie studio Bloom Team, was released via Mod DB on October 31, 2021. Bloom combines elements from Doom II and Monolith Productions' Blood, merging enemies, weapons, and environments from both games into a crossover experience.

  8. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  9. The Dark Mod - Wikipedia

    en.wikipedia.org/wiki/The_Dark_Mod

    The Dark Mod was originally released as a total conversion modification for Doom 3, but with the release of version 2.0 it became completely standalone on the id Tech 4 game engine. The mod was originally developed as a toolkit. It includes models, sounds, AI, art, tools, and a specialised editor for users to create custom missions. The ...