enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Render layers - Wikipedia

    en.wikipedia.org/wiki/Render_layers

    However, rendering in layers refers specifically to separating different objects into separate images, such as a layer each for foreground characters, sets, distant landscape, and sky. On the other hand, rendering in passes refers to separating out different aspects of the scene, such as shadows, highlights, or reflections, into separate images.

  3. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. [1] [2] [3] [4]

  4. Non-photorealistic rendering - Wikipedia

    en.wikipedia.org/wiki/Non-photorealistic_rendering

    Cartoon rendering, also called cel shading or toon shading, is a non-photorealistic rendering technique used to give 3D computer graphics a flat, cartoon-like appearance. Its defining feature is the use of distinct shading colors rather than smooth gradients, producing a look reminiscent of comic books or animated films.

  5. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    Another approach (more suited to hardware acceleration) is to render the view from ¯ by rasterizing black geometry against a white background and taking the (cosine-weighted) average of rasterized fragments. This approach is an example of a "gathering" or "inside-out" approach, whereas other algorithms (such as depth-map ambient occlusion ...

  6. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Render targets may be frame buffers or texture maps. Render to texture The process of rasterizing into a texture map (or texture buffer) for further use as a resource in subsequent render passes. Used for environment mapping, impostor rendering, shadow mapping and post-processing filters. Requires the ability to use a texture map as a render ...

  7. File:Physically Based Rendering Sample 2.png - Wikipedia

    en.wikipedia.org/wiki/File:Physically_Based...

    What links here; Upload file; Special pages; Printable version; Page information; Get shortened URL; Download QR code

  8. Global illumination - Wikipedia

    en.wikipedia.org/wiki/Global_illumination

    Global illumination [1] (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (direct illumination), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the ...

  9. Tone mapping - Wikipedia

    en.wikipedia.org/wiki/Tone_mapping

    Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.