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Battle Realms is a real-time strategy video game published and released by Crave Entertainment and Ubi Soft in November 2001. It was the first game created by Liquid Entertainment. An expansion pack Battle Realms: Winter of the Wolf was released in November 2002. In 2012, the game was re-released on GOG.com. [2]
Battle Realms: Winter of the Wolf received "mixed or average," according to review aggregator Metacritic, based on reviews from 10 professional critics. [6] Greg Kasavin from GameSpot criticized the chaotic combat and difficulty "to keep track of what's happening in the game's large-scale battles," limited user interface, relatively "small unit counts" and "limited base defenses," and lack of ...
Battle Realms is a real-time strategy PC game for Windows that features an unconventional approach to resource management and unit development. It was well received by reviewers, [ 5 ] many of whom praised its at-the-time state of the art 3D engine and East Asian-inspired setting and aesthetics but sale numbers were disappointing.
Some features from Battle Realms that were carried over include toggleable walking and running for units and the ability to set buildings on fire. The game also emulates Battle Realms ’ yin and yang system, where combat experience (or special actions) would provide a special resource that could be used to buy upgrades or units.
Microsoft Windows: November 2, 2001: Warthog Games [36] Silent Hunter II: Microsoft Windows: November 7, 2001: Ultimation [37] Battle Realms: Microsoft Windows: November 8, 2001: Liquid Entertainment [38] The Final Cut: Microsoft Windows: November 10, 2001: Arxel Tribe [39] Super Street Fighter II: Turbo Revival: Game Boy Advance: November 12 ...
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Year Game Developer Platform Free-to-play Still playable Notes 1989: Herzog Zwei: Technosoft: Sega Genesis: No: No: Herzog Zwei has been cited as an inspiration to the developers of Warcraft, StarCraft, Dune II, and Command & Conquer [1] [2] [3] and is also considered a precursor to the MOBA genre.
As founder, president and chief creative officer of Liquid Entertainment, Del Castillo's first game was Battle Realms, published by Crave Entertainment and Ubisoft in November 2001 to critical acclaim. [5] Battle Realms is a real-time strategy PC game for Windows that features an unconventional approach to resource management and unit ...
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