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  2. Similarity (geometry) - Wikipedia

    en.wikipedia.org/wiki/Similarity_(geometry)

    Similar figures. In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection. This means that either object ...

  3. Isothetic polygon - Wikipedia

    en.wikipedia.org/wiki/Isothetic_polygon

    An isothetic polygon is a polygon whose alternate sides belong to two parametric families of straight lines which are pencils of lines with centers at two points (possibly the point at infinity). The most well-known example of isothetic polygons are rectilinear polygons , and the former term is commonly used as a synonym for the latter one.

  4. Polygon (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Polygon_(computer_graphics)

    A model's polygons can be rendered and seen simply in a wire frame model, where the outlines of the polygons are seen, as opposed to having them be shaded. This is the reason for a polygon stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.

  5. Monogon - Wikipedia

    en.wikipedia.org/wiki/Monogon

    In spherical geometry, a monogon can be constructed as a vertex on a great circle ().This forms a dihedron, {1,2}, with two hemispherical monogonal faces which share one 360° edge and one vertex.

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Four sided polygons (generally referred to as quads) [1] [2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.

  7. Self-similarity - Wikipedia

    en.wikipedia.org/wiki/Self-similarity

    In mathematics, a self-similar object is exactly or approximately similar to a part of itself (i.e., the whole has the same shape as one or more of the parts). Many objects in the real world, such as coastlines , are statistically self-similar: parts of them show the same statistical properties at many scales. [ 2 ]

  8. Apeirogon - Wikipedia

    en.wikipedia.org/wiki/Apeirogon

    Given a point A 0 in a Euclidean space and a translation S, define the point A i to be the point obtained from i applications of the translation S to A 0, so A i = S i (A 0).The set of vertices A i with i any integer, together with edges connecting adjacent vertices, is a sequence of equal-length segments of a line, and is called the regular apeirogon as defined by H. S. M. Coxeter.

  9. Symmetry (geometry) - Wikipedia

    en.wikipedia.org/wiki/Symmetry_(geometry)

    A drawing of a butterfly with bilateral symmetry, with left and right sides as mirror images of each other.. In geometry, an object has symmetry if there is an operation or transformation (such as translation, scaling, rotation or reflection) that maps the figure/object onto itself (i.e., the object has an invariance under the transform). [1]