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  2. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  3. Behavioural sciences - Wikipedia

    en.wikipedia.org/wiki/Behavioural_sciences

    Behavioural science is the branch of science concerned with human behaviour. [1] While the term can technically be applied to the study of behaviour amongst all living organisms, it is nearly always used with reference to humans as the primary target of investigation (though animals may be studied in some instances, e.g. invasive techniques).

  4. Behavioural change theories - Wikipedia

    en.wikipedia.org/wiki/Behavioural_change_theories

    Each behavioural change theory or model focuses on different factors in attempting to explain behaviour change. Of the many that exist, the most prevalent are learning theories, social cognitive theory, theories of reasoned action and planned behaviour, transtheoretical model of behavior change, the health action process approach, and the BJ Fogg model of behavior change.

  5. Behavior modification - Wikipedia

    en.wikipedia.org/wiki/Behavior_modification

    Behavior modification is a treatment approach that uses respondent and operant conditioning to change behavior. Based on methodological behaviorism, [1] overt behavior is modified with (antecedent) stimulus control and consequences, including positive and negative reinforcement contingencies to increase desirable behavior, as well as positive and negative punishment, and extinction to reduce ...

  6. Behavioral design pattern - Wikipedia

    en.wikipedia.org/?title=Behavioral_design...

    Pages for logged out editors learn more. Contributions; Talk; Behavioral design pattern

  7. GOMS - Wikipedia

    en.wikipedia.org/wiki/GOMS

    GOMS is a specialized human information processor model for human-computer interaction observation that describes a user's cognitive structure on four components. In the book The Psychology of Human Computer Interaction, [1] written in 1983 by Stuart K. Card, Thomas P. Moran and Allen Newell, the authors introduce: "a set of Goals, a set of Operators, a set of Methods for achieving the goals ...

  8. B. J. Fogg - Wikipedia

    en.wikipedia.org/wiki/B._J._Fogg

    In 2009, Fogg's interests gradually shifted from persuasive technology to general human behavior. [30] [non-primary source needed] He published the Fogg Behavior Model (FBM), a model for analyzing and designing human behavior. [31] The FBM describes three conditions needed for a behavior to occur: (1) motivation (2) ability and (3) a prompt.

  9. Behavioralism - Wikipedia

    en.wikipedia.org/wiki/Behavioralism

    Behavioralism attempts to explain human behavior from an unbiased, neutral point of view, focusing only on what can be verified by direct observation, preferably using statistical and quantitative methods. [2] [3] In doing so, it rejects attempts to study internal human phenomena such as thoughts, subjective experiences, or human well-being. [4]