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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    These three results coincide with gamma correction of the bottom layer with γ=2 (for top black), unchanged bottom layer (or, what is the same, γ=1; for top neutral gray), and γ=0.5 (for top white). The formula used by Photoshop as of 2012 has a discontinuity of local contrast, and other formulas correct it. Photoshop's formula is: [6]

  3. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

  4. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    Otherwise, if , then = + and is transparent black corresponding to a premultiplied alpha format. This color sometimes causes a black border surrounding the transparent area when linear texture filtering and alpha test is used, due to colors being interpolated between the color of opaque texel and neighbouring black transparent texel.

  5. Layers (digital image editing) - Wikipedia

    en.wikipedia.org/wiki/Layers_(digital_image_editing)

    Layers were first commercially available in Fauve Matisse (later Macromedia xRes), [1] [better source needed] and then available in Adobe Photoshop 3.0, in 1994, but today a wide range of other programs, such as Photo-Paint, Paint Shop Pro, GIMP, Paint.NET, StylePix, and even batch processing tools also include this

  6. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  7. Glaze (painting technique) - Wikipedia

    en.wikipedia.org/wiki/Glaze_(painting_technique)

    A glaze is a thin transparent or semi-transparent layer on a painting which modifies the appearance of the underlying paint layer. Glazes can change the chroma, value, hue and texture of a surface. Glazes consist of a great amount of binding medium in relation to a very small amount of pigment. [1]

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Image editing - Wikipedia

    en.wikipedia.org/wiki/Image_editing

    Image editors usually have a list of special effects that can create unusual results. Images may be skewed and distorted in various ways. Scores of special effects can be applied to an image which include various forms of distortion, artistic effects, geometric transforms and texture effects, [9] or combinations thereof.

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