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  2. Reading comprehension - Wikipedia

    en.wikipedia.org/wiki/Reading_comprehension

    Strategies are key to help with reading comprehension. They vary according to the challenges like new concepts, unfamiliar vocabulary, long and complex sentences, etc. Trying to deal with all of these challenges at the same time may be unrealistic. Then again strategies should fit to the ability, aptitude and age level of the learner.

  3. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    Pólya mentions that there are many reasonable ways to solve problems. [3] The skill at choosing an appropriate strategy is best learned by solving many problems. You will find choosing a strategy increasingly easy. A partial list of strategies is included: Guess and check [9] Make an orderly list [10] Eliminate possibilities [11] Use symmetry [12]

  4. Metamemory - Wikipedia

    en.wikipedia.org/wiki/Metamemory

    Metamemory or Socratic awareness, a type of metacognition, is both the introspective knowledge of one's own memory capabilities (and strategies that can aid memory) and the processes involved in memory self-monitoring. [1] This self-awareness of memory has important implications for how people learn and use memories.

  5. Wonderlic test - Wikipedia

    en.wikipedia.org/wiki/Wonderlic_test

    The Wonderlic Contemporary Cognitive Ability Test (formerly the Wonderlic Personnel Test) is an assessment used to measure the cognitive ability and problem-solving aptitude of prospective employees for a range of occupations. The test was created in 1939 by Eldon F. Wonderlic.

  6. Torrance Tests of Creative Thinking - Wikipedia

    en.wikipedia.org/wiki/Torrance_Tests_of_Creative...

    The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales ...

  7. Mnemonic - Wikipedia

    en.wikipedia.org/wiki/Mnemonic

    Knuckle mnemonic for the number of days in each month of the Gregorian calendar.Each knuckle represents a 31-day month. A mnemonic device (/ n ə ˈ m ɒ n ɪ k / nə-MON-ik) [1] or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember.

  8. The Handbook of Traps and Tricks - Wikipedia

    en.wikipedia.org/wiki/The_Handbook_of_Traps_and...

    Print/export Download as PDF; Printable version; In other projects ... The Handbook of Traps and Tricks is a 1981 role-playing game supplement published by Dragon ...

  9. Mathematics of Sudoku - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_Sudoku

    The general problem of solving Sudoku puzzles on n 2 ×n 2 grids of n×n blocks is known to be NP-complete. [8] A puzzle can be expressed as a graph coloring problem. [9] The aim is to construct a 9-coloring of a particular graph, given a partial 9-coloring. The Sudoku graph has 81 vertices, one vertex for each cell.