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The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples. Starting with the release of Windows 8 Developer Preview, DirectX SDK has been integrated into Windows SDK.
The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]
Initially the 3DMark Vantage range included a free trial which allowed a single run, the Basic Edition priced at US$6.95 and the Advanced Edition priced at US$19.95. On March 15, 2011 Futuremark released an update for 3DMark Vantage that discontinued the trial edition and made the Basic Edition free to download. [18] April 28, 2008 Windows Vista
DirectX Graphics Infrastructure (DXGI) [1] is a user-mode component of Microsoft Windows (for Windows Vista and above) which provides a mapping between particular graphics APIs such as Direct3D 10.0 and above (known in DXGI parlance as producers) and the graphics kernel, which in turn interfaces with the user-mode Windows Display Driver Model driver.
DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API.DirectDraw is used to accelerate rendering of 2D graphics in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications.
It has been bundled with Windows since Windows 98 Second Edition (DirectX 6). DirectX Diagnostic Tool is located in %SystemRoot% \System32 . [ 1 ] Starting from Windows Vista , DirectX Diagnostic Tool only shows information; it is no longer possible to test the hardware and the various DirectX components.
DirectPlay Voice was introduced in Windows Me as part of DirectX 7.1 for multiplayer games. [2] It is a voice communications, recording and playback API that allows gamers to use voice chat in games written to take advantage of the API, through a DirectPlay network transport session itself.
DirectMusic was first released by Microsoft in 1996 as an ActiveX control called Interactive Music Architecture (IMA). [2] It was introduced as part of the 6.1 version of the DirectX library in February 1999 and is included in all Microsoft Windows operating systems starting with Windows 98 Second Edition.