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  2. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  3. IEEE 754 - Wikipedia

    en.wikipedia.org/wiki/IEEE_754

    The IEEE Standard for Floating-Point Arithmetic (IEEE 754) is a technical standard for floating-point arithmetic originally established in 1985 by the Institute of Electrical and Electronics Engineers (IEEE). The standard addressed many problems found in the diverse floating-point implementations that made them difficult to use reliably and ...

  4. Double-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Double-precision_floating...

    Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point. Double precision may be chosen when the range or precision of single precision would be insufficient.

  5. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    Single precision is termed REAL in Fortran; [1] SINGLE-FLOAT in Common Lisp; [2] float in C, C++, C# and Java; [3] Float in Haskell [4] and Swift; [5] and Single in Object Pascal , Visual Basic, and MATLAB. However, float in Python, Ruby, PHP, and OCaml and single in versions of Octave before 3.2 refer to double-precision numbers.

  6. Round-off error - Wikipedia

    en.wikipedia.org/wiki/Round-off_error

    The IEEE standard stores the sign, exponent, and significand in separate fields of a floating point word, each of which has a fixed width (number of bits). The two most commonly used levels of precision for floating-point numbers are single precision and double precision.

  7. Quadruple-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Quadruple-precision...

    This 128-bit quadruple precision is designed not only for applications requiring results in higher than double precision, [1] but also, as a primary function, to allow the computation of double precision results more reliably and accurately by minimising overflow and round-off errors in intermediate calculations and scratch variables.

  8. Arbitrary-precision arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arbitrary-precision_arithmetic

    Even floating-point numbers are soon outranged, so it may help to recast the calculations in terms of the logarithm of the number. But if exact values for large factorials are desired, then special software is required, as in the pseudocode that follows, which implements the classic algorithm to calculate 1, 1×2, 1×2×3, 1×2×3×4, etc. the ...

  9. Subnormal number - Wikipedia

    en.wikipedia.org/wiki/Subnormal_number

    The significand (or mantissa) of an IEEE floating-point number is the part of a floating-point number that represents the significant digits. For a positive normalised number, it can be represented as m 0 . m 1 m 2 m 3 ... m p −2 m p −1 (where m represents a significant digit, and p is the precision) with non-zero m 0 .