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It concluded that "CAW is the most accurate simulation of carrier warfare available and is by far the best for solitaire play. Players interested in the Pacific Theater of World War II should not miss it". [3] A 1993 survey by Computer Gaming World of wargames rated the revised version three-plus stars, criticizing the lack of a campaign. [2]
Carrier Command is a 1988 video game published by Rainbird for the Amiga, Atari ST, IBM PC compatibles, ZX Spectrum, Macintosh, Commodore 64, and Amstrad CPC. Carrier Command is a cross between a vehicle simulation game and a real-time strategy game where players control a robotic aircraft carrier .
Players can also pursue a "career" by earning points over the course of many games. These points can be used to purchase naval and civilian ranks which allow the player to bring in a personal super aircraft carrier flagship into all games. The ability of the player's flagship depends on the player's rank.
Carriers at War 1941–1945: Fleet Carrier Operations in the Pacific (1984) Carriers at War (1992 video game) (DOS Remake) Carriers at War: Construction Kit (1993) (Expansion) Carriers at War II (1993) The Complete Carriers at War (1996) (Compilation of prior & new content) Carriers at War (2007) (Second remake with Matrix Games)
Carriers' big drawback is its complexity", adding that he preferred Gary Grigsby's SSI naval games as "they're less flexible, but they're just as detailed and much more playable". [4] Computer Gaming World stated that "Carriers at War is the best game available on World War II carrier operations. It is, perhaps, the best wargame of 1984 on any ...
Fleet Command, previously labelled as Jane's Fleet Command, is a real-time tactics naval warfare simulation computer game released in May 1999. [3] It was developed by Sonalysts Inc. and published by Electronic Arts (EA).
Power At Sea is a game in which the World War II Battle of Leyte Gulf is simulated, with the Japanese trying to capture the Pacific. The player commands a fleet consisting of a battleship, an aircraft carrier, and a troop ship, and is able to fire naval gun barrages against emplacements in caves and can direct the assault forces to take possession of beachheads.
The player could design custom missions on any of these playing fields. Fans of the online competition developed a tool that enabled the players to paint their own aircraft. Screenshots could be taken in combat, and even videos, which could be distributed over the Internet. Douglas C-47s could be used to carry paratroops to take enemy air bases.
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