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Anaconda is an open source [9] [10] data science and artificial intelligence distribution platform for Python and R programming languages. Developed by Anaconda, Inc., [11] an American company [1] founded in 2012, [11] the platform is used to develop and manage data science and AI projects. [9] In 2024, Anaconda Inc. has about 300 employees [12 ...
It was originally developed to solve package management challenges faced by Python data scientists, and today is a popular package manager for Python and R. [4] [5] At first, Anaconda Python distribution was developed by Anaconda Inc.; later, it was spun out as a separate package, [6] released under the BSD license.
Anaconda is a free and open-source system installer for Linux distributions.. Anaconda is used by Red Hat Enterprise Linux, Oracle Linux, Scientific Linux, Rocky Linux, AlmaLinux, CentOS, MIRACLE LINUX, Qubes OS, Fedora, Sabayon Linux and BLAG Linux and GNU, also in some less known and discontinued distros like Progeny Componentized Linux, Asianux, Foresight Linux, Rpath Linux and VidaLinux.
Emacs, with the built-in python-mode. [1] Eric, an IDE for Python and Ruby; Geany, IDE for Python development and other languages. IDLE, a simple IDE bundled with the default implementation of the language. Jupyter Notebook, an IDE that supports markdown, Python, Julia, R and several other languages. Komodo IDE an IDE PHOTOS Python, Perl, PHP ...
It is an open-source cross-platform integrated development environment (IDE) for scientific programming in the Python language.Spyder integrates with a number of prominent packages in the scientific Python stack, including NumPy, SciPy, Matplotlib, pandas, IPython, SymPy and Cython, as well as other open-source software.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
The most important shader units are vertex shaders, geometry shaders, and pixel shaders. The Unified Shader has been introduced to take full advantage of all units. This gives a single large pool of shader units. As required, the pool is divided into different groups of shaders. A strict separation between the shader types is therefore no ...