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  2. House of mirrors - Wikipedia

    en.wikipedia.org/wiki/House_of_mirrors

    A house of mirrors or hall of mirrors is a traditional attraction at funfairs (carnivals) and amusement parks. The basic concept behind a house of mirrors is to be a maze-like puzzle (made out of a myriad of mirrors). [1] In addition to the maze, participants are also given mirrors as obstacles, and glass panes to parts of the maze they cannot ...

  3. Distorting mirror - Wikipedia

    en.wikipedia.org/wiki/Distorting_mirror

    A distorting mirror, funhouse mirror or carnival mirror is a popular attraction at carnivals and fairs. [1] Instead of a normal plane mirror that reflects a perfect mirror image, distorting mirrors are curved mirrors , often using convex and concave sections to achieve the distorted effect. [ 2 ]

  4. At the Carnival - Wikipedia

    en.wikipedia.org/wiki/At_the_Carnival

    At The Carnival is a collection of games similar to some in The Fool's Errand, but with enhanced user interfaces. The endgame puzzle is simpler compared to Fool's Errand and 3 in Three , consisting merely of a crossword puzzle filled by key words found in other solved puzzles.

  5. Funhouse - Wikipedia

    en.wikipedia.org/wiki/Funhouse

    A funhouse or fun house is an amusement facility found in amusement parks and funfair midways, equipped with various devices designed to surprise, challenge, or amuse visitors. Unlike thrill rides or dark rides , fun houses are participatory attractions where visitors enter and move around at their own pace. [ 1 ]

  6. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The game host then opens one of the other doors, say 3, to reveal a goat and offers to let the player switch from door 1 to door 2. The Monty Hall problem is a brain teaser, in the form of a probability puzzle, based nominally on the American television game show Let's Make a Deal and named after its original host, Monty Hall.

  7. CarnEvil - Wikipedia

    en.wikipedia.org/wiki/CarnEvil

    CarnEvil was conceptualized by Jack Haeger in 1988 when he was working on the video game Narc. As part of the development team's experiments with live digitized footage for video games, Haegar began working with stop motion puppets in an attempt to recreate a cinematic experience. Haegar was fond of the classic horror movie premise of a ...

  8. Polybius (urban legend) - Wikipedia

    en.wikipedia.org/wiki/Polybius_(urban_legend)

    Polybius is a purported 1981 arcade game that features in an urban legend. [2] The legend describes the game as part of a government-run crowdsourced psychology experiment based in Portland, Oregon. Gameplay supposedly produced intense psychoactive and addictive effects in the player.

  9. Cyberchase: Carnival Chaos - Wikipedia

    en.wikipedia.org/wiki/Cyberchase:_Carnival_Chaos

    The site wrote "Kid-testers were impressed by how the program turned everyday carnival games into fun, logical challenges. Because the games are easy to play but hard to win, kids jumped right in". [3] USA Today wrote "Cyberchase: Castleblanca Quest isn't nearly as good as Cyberchase: Carnival Chaos". [4]