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  2. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    The downloadable GGPO client supported many games from Capcom and SNK, including Super Street Fighter II Turbo, The King of Fighters 2002, and Metal Slug X through the use of a built-in emulator. Video game companies have also implemented a licensed version of GGPO. Games using it include Skullgirls and Street Fighter III: 3rd Strike Online ...

  3. Fightcade - Wikipedia

    en.wikipedia.org/wiki/Fightcade

    GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting. [1] GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator.

  4. Street Fighter 30th Anniversary Collection - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_30th...

    Street Fighter 30th Anniversary Collection was developed by Digital Eclipse and published by Capcom. [4] To provide minimal latency in online play, the development team implemented "rewind" technology and allowed players to adjust their own input latency via an in-game menu.

  5. List of esports games - Wikipedia

    en.wikipedia.org/wiki/List_of_esports_games

    Esports are video games which are played in professional competitions, usually fall into a few major genres.The majority of esports titles are fighting games, first-person shooters (FPS), real-time strategy (RTS), traditional sports, and multiplayer online battle arena games (MOBA), with the MOBA genre being the most popular in terms of participation and viewership.

  6. Street Fighter Collection - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_Collection

    Street Fighter Collection is a 1997 fighting game compilation developed and published by Capcom for the Sega Saturn and PlayStation.It contains the original Super Street Fighter II: The New Challengers (1993), its follow-up Super Street Fighter II Turbo (1994), and an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold (Street Fighter Zero 2 Dash in Japan and Street ...

  7. Street Fighter II - Wikipedia

    en.wikipedia.org/wiki/Street_Fighter_II

    John Romero, for example, cited the competitive multiplayer of Street Fighter II as an influence on the deathmatch mode of seminal first-person shooter Doom. [240] It is an innovation in revision series, with Capcom continuously upgrading and expanding the arcade game instead of releasing a sequel.

  8. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Its origin traces back to players of Street Fighter II who would frequently use the same combo move over and over against to defeat their opponent. In multiplayer games like MOBAs or hero shooters, certain team compositions of heroes are considered cheese compositions for how easily they can defeat most other team compositions. In other games ...

  9. Super Street Fighter II Turbo HD Remix - Wikipedia

    en.wikipedia.org/wiki/Super_Street_Fighter_II...

    The performance of Street Fighter II Hyper Fighting online was "sometimes-sluggish", [25] according to GameSpot's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again. [24] [25] Super Street Fighter II Turbo HD Remix was released for PlayStation 3 in North America on November 25, 2008. [26]