enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Skewb - Wikipedia

    en.wikipedia.org/wiki/Skewb

    The Skewb (/ ˈskjuːb /) is a combination puzzle and a mechanical puzzle similar to the Rubik's Cube. It was invented by Tony Durham and marketed by Uwe Mèffert. [1] Although it is cubical, it differs from the typical cubes ' construction; its axes of rotation pass through the corners of the cube, rather than the centers of the faces.

  3. Common subexpression elimination - Wikipedia

    en.wikipedia.org/wiki/Common_subexpression...

    Common subexpression elimination. In compiler theory, common subexpression elimination (CSE) is a compiler optimization that searches for instances of identical expressions (i.e., they all evaluate to the same value), and analyzes whether it is worthwhile replacing them with a single variable holding the computed value. [1]

  4. Inline expansion - Wikipedia

    en.wikipedia.org/wiki/Inline_expansion

    In computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compilation, without changing the source code (the text), while macro expansion occurs prior to compilation, and results in different text that is then processed by the compiler.

  5. Interprocedural optimization - Wikipedia

    en.wikipedia.org/wiki/Interprocedural_optimization

    Interprocedural optimization. Interprocedural optimization (IPO) is a collection of compiler techniques used in computer programming to improve performance in programs containing many frequently used functions of small or medium length. IPO differs from other compiler optimizations by analyzing the entire program as opposed to a single function ...

  6. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...

  7. Loop nest optimization - Wikipedia

    en.wikipedia.org/wiki/Loop_nest_optimization

    Loop tiling partitions a loop's iteration space into smaller chunks or blocks, so as to help ensure data used in a loop stays in the cache until it is reused. The partitioning of loop iteration space leads to partitioning of a large array into smaller blocks, thus fitting accessed array elements into cache size, enhancing cache reuse and eliminating cache size requirements.

  8. Loop fission and fusion - Wikipedia

    en.wikipedia.org/wiki/Loop_fission_and_fusion

    Conversely, loop fusion (or loop jamming) is a compiler optimization and loop transformation which replaces multiple loops with a single one. [3][2] Loop fusion does not always improve run-time speed. On some architectures, two loops may actually perform better than one loop because, for example, there is increased data locality within each loop.

  9. Loop-invariant code motion - Wikipedia

    en.wikipedia.org/wiki/Loop-invariant_code_motion

    Loop-invariant code motion. In computer programming, loop-invariant code consists of statements or expressions (in an imperative programming language) that can be moved outside the body of a loop without affecting the semantics of the program. Loop-invariant code motion (also called hoisting or scalar promotion) is a compiler optimization that ...

  1. Related searches how to solve skewb faster in c compiler line calculator example system of solutions

    world record skewb speedskewb world record