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  2. Values in Action Inventory of Strengths - Wikipedia

    en.wikipedia.org/wiki/Values_in_Action_Inventory...

    The VIA Inventory of Strengths (VIA-IS), formerly known as the Values in Action Inventory, is a proprietary psychological assessment measure designed to identify an individual's profile of "character strengths". It was created by Christopher Peterson and Martin Seligman, researchers in the field of positive psychology, in order to ...

  3. Humanity (virtue) - Wikipedia

    en.wikipedia.org/wiki/Humanity_(virtue)

    Humanity is a virtue linked with altruistic ethics derived from the human condition. It signifies human love and compassion towards each other. Humanity differs from mere justice in that there is a level of altruism towards individuals included in humanity more so than in the fairness found in justice. [1]: 34 That is, humanity, and the acts of ...

  4. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  5. Positive psychology - Wikipedia

    en.wikipedia.org/wiki/Positive_psychology

    Positive psychology's principles, such as subjective well-being and character strengths, may not universally apply or be valued equally across all cultures. For instance, in collectivist cultures, individuals prioritize collective well-being over individual happiness, and thus, frameworks like the PERMA model may need adaptation to reflect ...

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    t. e. An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to ...

  7. Category : Fictional characters with superhuman strength

    en.wikipedia.org/wiki/Category:Fictional...

    This also does not include characters whose universes are absent of logic or causality and carry an ignorance to the laws of physics, such as Bugs Bunny and Donald Duck. Must be a superhuman trait - This category does not include characters who can lift less the 2,000 lb (910 kg) [1 ton]; if the character is non-human, the character must exceed ...

  8. Zest (positive psychology) - Wikipedia

    en.wikipedia.org/wiki/Zest_(positive_psychology)

    In positive psychology, zest (or enthusiasm) is among the discrete strengths people possess. Having zest means treating life as an adventure and feeling motivated in challenging situations. People with zest display enthusiasm, excitement, and energy as they tackle life's tasks. [1]: 241 [2] Zest is a component of the virtue of courage in some ...

  9. Seven virtues - Wikipedia

    en.wikipedia.org/wiki/Seven_virtues

    In Christian tradition, the seven heavenly virtues combine the four cardinal virtues of prudence, justice, temperance, and fortitude with the three theological virtues of faith, hope, and charity. The seven capital virtues, also known as seven lively virtues, contrary or remedial virtues, are those opposite the seven deadly sins.