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The PlayStation version's development repository was released on GitHub in 2018, converted from an old Microsoft Visual SourceSafe repository. [219] Curiously, it was discovered that the game contained code from the Linux kernel (specifically the vsprintf function, presumably used for debugging), and therefore violates the GNU General Public ...
The entire source code repository (source code and art assets) for the Ouya version was released under the GPL-3.0-only license on GitHub on February 4, 2021 to support the efforts for the preservation of Ouya games.
This is a list of notable open-source video games. Open-source video games are assembled from and are themselves open-source software, including public domain games with public domain source code. This list also includes games in which the engine is open-source but other data (such as art and music) is under a more restrictive license.
Proton (software) Proton is a compatibility layer for Windows games to run on Linux -based operating systems. [1][2] Proton is developed by Valve in cooperation with developers from CodeWeavers. [3] It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with Windows games ...
Lutris began as a piece of software called Oblivion Launcher, [citation needed] which was created in 2009 by Mathieu Comandon. He wanted an easier way to manage his games running on Linux, especially the ones that ran using Wine. Lutris began development on Launchpad, with the repository being created on May 5, 2009.
OpenVR. OpenVR is a software development kit (SDK) and application programming interface (API) developed by Valve for supporting the SteamVR [1][2] and other virtual reality headset devices. [3][4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual ...
Rigs of Rods (RoR) is a free and open source [1] vehicle-simulation game which uses soft-body physics to simulate the motion destruction and deformation of vehicles. The game uses a soft-body physics engine to simulate a network of interconnected nodes (forming the chassis and the wheels) and gives the ability to simulate deformable objects.
Valve is an American video game developer and publisher founded in 1996 by Gabe Newell and Mike Harrington. The company is based in Bellevue, Washington. [1] Valve's first game was Half-Life, a first-person shooter released in 1998. [2] It sold over nine million retail copies. [3][4] Alongside Half-Life ' s launch, Valve released development ...