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Hello everyone! I´v been chatting with a couple people about starting to make games and they all have one thing in common, they never really know where to start. So iv decided to make a new simple game, all from scratch, showing what im doing and teaching as i go along to give some guidance to those that need a slower and more complete aproach to seeing how things are made. Ill be putting ...
R1zynn June 23, 2023, 10:35am 1. I’m quite new to GDevelop and game making in general, but I’m making a vertical platformer which is quite tall at this point (around 4000 pixels in height) and I’ve come to notice that the game slows down quite a bit when I preview it. Whether that’s because it’s loading everything all at once or ...
Episode 1: Setup the Project, then Making the Player and Platform Objects; Episode 2: Making Enemies; Episode 3: Making a Spring; Episode 4: Event Groups and Comments; Episode 5: Making a Bullet and Shooting Enemies; Episode 6: Giving Enemies Health; Episode 7: Making an Enemy Hit Animation; Episode 8: Making Enemies Move; Episode 9: Making a ...
3D Game making test using the latest version of Gdevelop… with its new 3D Features and capabilities. It ...
CommunityGames showcase. TomDev December 19, 2023, 11:22pm 1. I’ve finally finished a project i really love: a full FNAF template/example in GDevelop! I published the .json with all the assets on Itch.io. Perfect for fangames: I recreated all five animatronics (with completely new mechanics), all 11 cameras from the original game, the five ...
I was wondering if I make “a small example game”, that can be play through in like 15-30min. I would make “a video serie” to my youtube channel about making that game. And I need your help to make this happen! What I need: -Genre. -Game mechanics. -Story of the game. -Graphics (free art, example from opengameart or even better ...
Tile based city builder - a game example from the GDevelop game making app |... A tile based city builder example that shows how to select, deselect, and purchase building types. As well as checking how many of an instance of an object is in scene, in order to calculate cost and income based on the type of buildings.
Submit the example file “move objects with physics” using the Web export option in GDevelop 5. You should also submit a screenshot of your completed file. Every time I try and export as a windows file I get this error: Cannot read property ‘dirname’ of undefined. I’m completely lost and I can’t find help in any of the other forums.
1.) i register and inherit variable 1 as im the first member (next member inherits 2 ect.) 2.) when i sign in and save the game it creates a file called 1 if their isnt one there. 3.) if their is one there it overwrites the file. 4.) i then use this variable to save everything related to the user to the file.
6 months 10-12h a day, every day. Once the deckbuilder and ai is done and the amount of cards reach a decent level of variety I expect it to grow about 4 or 5 times that size. i am astonished how (especially early days) developers can make games so small. like Yu-Gi-Oh The Sacred Cards for gba is only 9,46 mb and has way more cards (900!).