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Based on The Lord of the Rings. Star Trader. 1982. Bretten Au, Kevin Ryan, Kent Beck, Ron Lumsden, and James Walters. A space game originally hosted on University of Oregon 's mainframe computer. Avon. 1983. Jonathan Partington. Shakespearean adventure game originally hosted on Cambridge University 's Phoenix mainframe.
v. t. e. A text game or text-based game is an electronic game that uses a text-based user interface, that is, the user interface employs a set of encodable characters, such as ASCII, instead of bitmap or vector graphics. All text-based games have been well documented since at least the 1960s, when teleprinters were interlaced with mainframe ...
Steve Jackson's Sorcery! is a series of interactive fiction adventure video games developed by Inkle, based on the gamebook series of the same name by Steve Jackson. Part 1: The Shamutanti Hills was first released on May 2, 2013, and the series concluded with Part 4: The Crown of Kings on September 22, 2016. The games were originally developed ...
Wander is text adventure written by Peter Langston in 1974. It is one of the earliest text adventure video games in existence, predating Colossal Cave Adventure. [1] The game was originally coded in BASIC [2] on a mainframe computer with multiple databases to create the worlds that formed the game. [3] It was distributed in Langston's PSL Games ...
Fish! Fish! Amiga, Amstrad PCW, Apple II, Acorn Archimedes, Atari ST, Commodore 64, Macintosh, MS-DOS, ZX Spectrum. [1] Fish! is a text adventure game by Magnetic Scrolls released in 1988. [2][3] The game was designed by John Molloy, Phil South and Peter Kemp with contributions by Rob Steggles.
Space. O (n) O (n) In computer science, a 2–3–4 tree (also called a 2–4 tree) is a self-balancing data structure that can be used to implement dictionaries. The numbers mean a tree where every node with children (internal node) has either two, three, or four child nodes: a 2-node has one data element, and if internal has two child nodes;
Amnesia. (1986 video game) Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987.
Text adventure. Mode (s) Single-player. Beyond the Tesseract is a text-based adventure game developed in 1983 by Canadian author David Lo for the TRS-80. The game was notable [according to whom?] for its unique take on the genre and approach to mathematical entities and abstract concepts. [1] In one section the player must navigate a text ...