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No-code augmented reality platform for creating, managing and publishing augmented reality. MAXST AR SDK: 2010 AR Development Toolkits 8th Wall End-to-end Web AR solutions ARCore: AR development toolkits A Google SDK, currently designed exclusively for Android 8.0+ app creation. ARKit: AR development toolkits
OpenXR is an open-source, royalty-free standard for access to virtual reality and augmented reality platforms and devices. [3] It is developed by a working group managed by the Khronos Group consortium.
3D Viewer (formerly Mixed Reality Viewer and before that, View 3D) [2] [3] [4] is a 3D computer graphics viewer and augmented reality application that was first included in Windows 10 1703. It supports the .fbx , .3mf , .obj , and .stl and many more file formats [ 5 ] listed in features section.
WebAR, previously known as the Augmented Web, is a web technology that allows for augmented reality functionality within a web browser. It is a combination of HTML, Web Audio, WebGL, and WebRTC. [1] From 2020s more known as web-based Augmented Reality or WebAR, which is about the use of augmented reality elements in browsers.
An augmented reality social network framework called Talk2Me enables people to disseminate information and view others' advertised information in an augmented reality way. The timely and dynamic information sharing and viewing functionalities of Talk2Me help initiate conversations and make friends for users with people in physical proximity ...
The platform was first developed by Oculus VR for the embedded operating system on the Oculus Rift DK1 (Development Kit 1), which was released to developers in 2013. Development of the software platform increased following the March 2014 acquisition of Oculus VR (now the Reality Labs division of Meta).
ARCore, also known as Google Play Services for AR, is a software development kit developed by Google that allows for augmented reality (AR) applications to be built. ARCore has been integrated into a multitude of devices. [2]
For location-based augmented reality, the position of objects on the screen of the mobile device is calculated using the user's position (by GPS or Wi-Fi), the direction in which the user is facing (by using the compass) and accelerometer. Augmentations can be placed at specific points of interest and afterwards viewed through the devices ...