Search results
Results from the WOW.Com Content Network
CA - Chesapeake and Albemarle Railroad; CABU - Bacardi and Company, Ltd.; CABX - Cabot Corporation; CACV - Cooperstown and Charlotte Valley Railroad; CACZ - Comacasa Line; CAD - Cadiz Railroad
Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise created and originally developed by Westwood Studios and currently owned by Electronic Arts.The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series.
32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).
In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer. A function that accepts a callback parameter may be designed to call back before returning to its caller which is known as synchronous or blocking.
The word pedigree is a corruption of the Anglo-Norman French pé de grue or "crane's foot", either because the typical lines and split lines (each split leading to different offspring of the one parent line) resemble the thin leg and foot of a crane [3] or because such a mark was used to denote succession in pedigree charts.
In some countries, a pole was sometimes used to move cars on adjacent tracks. In the United States this procedure was known as "pole switching" or "poling" for short. In the UK it was known as "propping." In these instances, the locomotive or another car was moved to be near the car that needed to be moved.
C&C is a video game franchise, mostly of the real-time strategy style, developed primarily by Westwood Studios and Electronic Arts. [1] Much of the music for the series was composed and produced by Westwood Studios' former sound director and video game music composer Frank Klepacki for the early games, with composition duties being taken on by ...
SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.