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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. List of interface bit rates - Wikipedia

    en.wikipedia.org/wiki/List_of_interface_bit_rates

    This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels.

  4. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    In general, though, there is a consensus that huge imbalances are bad for a game, even if the game still is fun to play [29] – a better balance would make it even more fun. Opinions on exactly what should be balanced, how well-balanced a game should ideally be and even if perfect balance is achievable or even a good thing vary.

  5. Valve Anti-Cheat - Wikipedia

    en.wikipedia.org/wiki/Valve_Anti-Cheat

    Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [1]

  6. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    At Hot Chips 2016, Samsung announced GDDR6 as the successor of GDDR5X. [5] [6] Samsung later announced that the first products would be 16 Gbit/s, 1.35 V chips.[7] [8] In January 2018, Samsung began mass production of 16 Gb (2 GB) GDDR6 chips, fabricated on a 10 nm class process and with a data rate of up to 18 Gbit/s per pin.

  7. Data-rate units - Wikipedia

    en.wikipedia.org/wiki/Data-rate_units

    The ISQ symbols for the bit and byte are bit and B, respectively.In the context of data-rate units, one byte consists of 8 bits, and is synonymous with the unit octet.The abbreviation bps is often used to mean bit/s, so that when a 1 Mbps connection is advertised, it usually means that the maximum achievable bandwidth is 1 Mbit/s (one million bits per second), which is 0.125 MB/s (megabyte per ...

  8. Goodput - Wikipedia

    en.wikipedia.org/wiki/Goodput

    The goodput is a ratio between delivered amount of information, and the total delivery time. This delivery time includes: Inter-packet time gaps caused by packet generation processing time (a source that does not use the full network capacity), or by protocol timing (for example collision avoidance)

  9. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .