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The following is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as this nomination's talk page, the article's talk page or Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page.
Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.
Monaco: What's Yours Is Mine is a 2013 stealth video game developed by Pocketwatch Games in which players, alone or cooperatively, perform heists and robberies. Players choose from eight characters, each of whom has a unique and beneficial skill, such as the ability to change appearance or tunnel through walls.
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Instead, the developers acquired a license from the Automobile Club de Monaco [3] and a license to feature Formula One's official sponsors, such as Schweppes and Castrol, adding to the game's authenticity. The game is unrelated to Sega's Monaco GP series. A sequel to F1 Racing Simulation, it includes 17 authentic tracks, 11 teams, and 22 ...
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