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Asynchronous circuits and theory surrounding is a part of several steps in integrated circuit design, a field of digital electronics engineering. Asynchronous circuits are contrasted with synchronous circuits, in which changes to the signal values in the circuit are triggered by repetitive pulses called a clock signal. Most digital devices ...
In digital computing, the Muller C-element (C-gate, hysteresis flip-flop, coincident flip-flop, or two-hand safety circuit) is a small binary logic circuit widely used in design of asynchronous circuits and systems. It outputs 0 when all inputs are 0, it outputs 1 when all inputs are 1, and it retains its output state otherwise.
Asynchrony (game theory), when players in games update their strategies at different time intervals; Asynchronous learning, an educational method in which the teacher and student are separated in time; Asynchronous motor, a type of electric motor; Asynchronous multiplayer, a form of multiplayer gameplay in video games
In metastable states, the circuit may be unable to settle into a stable '0' or '1' logic level within the time required for proper circuit operation. As a result, the circuit can act in unpredictable ways, and may lead to a system failure, sometimes referred to as a "glitch". [2] Metastability is an instance of the Buridan's ass paradox.
A Hopfield network (or associative memory) is a form of recurrent neural network, or a spin glass system, that can serve as a content-addressable memory.The Hopfield network, named for John Hopfield, consists of a single layer of neurons, where each neuron is connected to every other neuron except itself.
A quasi-delay-insensitive circuit (QDI circuit) is an asynchronous circuit design methodology employed in digital logic design.Developed in response to the performance challenges of building sub-micron, multi-core architectures with conventional synchronous designs, QDI circuits exhibit lower power consumption, extremely fine-grain pipelining, high circuit robustness against process–voltage ...
A Tsetlin machine is a form of learning automaton collective for learning patterns using propositional logic. Ole-Christoffer Granmo created [ 1 ] and gave the method its name after Michael Lvovitch Tsetlin , who invented the Tsetlin automaton [ 2 ] and worked on Tsetlin automata collectives and games. [ 3 ]
Race condition in a logic circuit. Here, ∆t 1 and ∆t 2 represent the propagation delays of the logic elements. When the input value A changes from low to high, the circuit outputs a short spike of duration (∆t 1 + ∆t 2) − ∆t 2 = ∆t 1.