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League of Legends (LoL), commonly referred to as League, is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by Defense of the Ancients , a custom map for Warcraft III , Riot's founders sought to develop a stand-alone game in the same genre.
League of Legends Champions Korea: LCK South Korea: Korean: Seoul: 2012 10 1 2 3 League of Legends Pro League: LPL China: Mandarin: various: 2013 16 1 2 3 League of Legends EMEA Championship: LEC Europe, the Middle East and Africa: English: Berlin: 2013 10 1 2 3 League of Legends Championship of The Americas: LTA Americas
For ordered access as defined by the java.util.NavigableMap interface, java.util.concurrent.ConcurrentSkipListMap was added in Java 1.6, [1] and implements java.util.concurrent.ConcurrentMap and also java.util.concurrent.ConcurrentNavigableMap. It is a Skip list which uses Lock-free techniques to make a tree
The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming, that is popular in many other contexts than Java, for example, web browsers, or web servers.
Head-of-line blocking (HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a queue of packets is held up by the first packet in the queue. This occurs, for example, in input-buffered network switches , out-of-order delivery and multiple requests in HTTP pipelining .
This is an accepted version of this page This is the latest accepted revision, reviewed on 5 February 2025. Multiplayer online battle arena video game 2020 video game League of Legends: Wild Rift Developer(s) Riot Games Publisher(s) Riot Games Director(s) Andrei "Meddler" van Roon Composer(s) Brendon Williams Series League of Legends Engine Unity Platform(s) Android, iOS, iPadOS Release ...
Disruptor is a library for the Java programming language that provides a concurrent ring buffer data structure of the same name, developed at LMAX Exchange. [1] It is designed to provide a low-latency, high-throughput work queue in asynchronous event processing architectures. It ensures that any data is owned by only one thread for write access ...
League of Legends esports is the professional competition of the multiplayer online battle arena video game League of Legends. It is developed and published by Riot Games and was first released in 2009. Professional tournaments began in 2011 with the Season 1 World Championship at DreamHack in Jönköping, Sweden.